Work placement essay:
My placement was with a small animation company based in Devon called Honeycomb Animation. It is run by a couple, Sara and Simon Bor who employ several other independent animators which, in a way, are outsourced. Due to the nature of the work, which I will address later, my placement was slightly sporadic. It was over a period of two weeks, but amounted to five days of the 8th, 10th, 11th, 16th and 17th of June. There were 8 people who worked for honeycomb doing different parts of each animation. The process was simple; Sara and Simon would write out the storyboards for each animation, using the voiceover to guide them. They then sent out a set number of storyboards to each animator who would then build the scenes in Flash and then animate them within the program sending the flash files back when completed.
They were and are, currently working on the 8th series of a TV animation called Grizzly Tales (images shown below). There are 24 episodes, of which 13 are complete and 5 more are nearing completion. My part in the process was mainly taking the flash files as they were coming in and converting them into something that could be used in Final Cut. On top of this, I was using Photoshop to create mug shots of the children who were “victims” within the show, as well as taking stills of the different flash files for marketing. Finally I was placing the converted files into the episodes themselves, and making sure that the animation synched with the audio. Whilst it seems simple, it gave me an opportunity to experience working in a professional environment within the media industry and I learnt a lot.
The initial client from the previous series has always been ITV or, more precisely, their children focused section CITV. However, due to the recession and the financial issues that ITV have been encountering, they cancelled their funding. Luckily, Nickelodeon took up the next series and Grizzly tales continues. In addition to this, Honeycomb resell the show to other countries, specifically Nordic countries such as Denmark and Holland. Nickelodeon’s involvement only extended to pointing out any corrections or things that may cause offence that had been missed. Honeycomb does have a website but it was more for showing their work rather than a place to advertise their company. Any extra sales of the series or more work, was brought in from contacts from Nickelodeon or ITV rather than the website. In honesty I felt that the website could perhaps to with being simplified, and being more up to date. Their last news entry was 2007 for example, however as mentioned they have solid contacts to fall back on.
The placement has definitely helped with my own work. Whilst it hasn’t helped develop my skills within my chosen field of 3D modelling, it has shown me the need to expand my skill set itself. I am now trying to learn a bit more about Flash and how to work with it as it may prove useful if I want to develop web based animations of my own. It has also taught me the need for development. A lot of the time I come up with an idea or concept and resist any further adaptation, seeing the original idea as something that cannot be bettered. This style of thinking does not allow for the work to change and improve organically, which is something I need to learn to do.
The work I did at Honeycomb was certainly interesting. I am a true fan of old fables and tales and the stories from Grizzly Tales was a great subject to work with giving me the enthusiasm to work even harder. Even with the work I was given being slightly simplistic, it was a great sense of achievement to be part of something that would be shown on TV and enjoyed by so many. That enjoyment also lead to motivation as there would be no hiding any mistakes that I might make.
My expectations of working for Honeycomb were far exceeded from what I originally expected. I was given much more important work to do that came with more pressure as the impact were I to get it wrong would be more serious. This surprised me but allowed me to work much harder as I felt I was trusted to work in the environment. My contribution to the studio was a determination to be hard working at whatever task I was given. Whether it was a simple file transfer or making sure the animation synched with the voice over I took to it with dedication and focus. Had the project been my own I probably would have gone down a similar route to my employers and it was great to have that synergy. I would have strung out a timeline of work, when it had to be done by and whom needed to do it. I would then have weekly sessions to make sure that everything was on time and there were no issues. This detailed level of planning that is employed at Honeycomb allows for a fast paced system of work with a reduced incidence of mistakes. My biggest weakness within my work is my stubbornness and resistance to adapt. I usually find an idea and stick to it, only changing if I need to or am told to. Working under other people and seeing the employers make suggestions it has definitely taught me to be more open and to develop my ideas across a greater span of time. To do a small part of it, see if it works, and if not, see if the change in an area of my design could be applied to other parts.
Currently, I am still working for Honeycomb on an ad-hoc basis, doing the occasional days work for them. I do not know whether or not they would employ me at the end of my course but I do feel that perhaps it would not be the direction of work I want to pursue. I am however definitely sticking to my original wish to continue working with the 3D and post-production side of the digital industry. The use of technology allows for almost anything to be created which very much appeals to my love of sci fi and fantasy. Whether I choose to work in the film or gaming side of post production is something I am still not decided on but the issues with the shrinking film industry certainly make me lean towards the video game aspect of 3D work. I’m taking steps to try and experience both sides of my chosen field before properly adjusting my work to better suit one. I am hopefully going to split my time next summer between working for a visual effects company at Pinewood, and attending E3 to experience the gaming industry and its potential.
August 25, 2010
Categories: Uncategorized . . Author: uberwright . Comments: Leave a Comment