New idea and concept, Morality

So after discussing and brainstorming with the group today, I had this new concept for the project. It was based upon a simple premise of something that viewers dont get at  the cinema. When watching a film, they are always subjected to the films idea of morality penis. How the end should go, how the hero should act how thier personality develops. But what if they could? It’s simple enough to give an audience options and how to change the way of the film such as to make the character go left or right. But what if the decisions the viewer made, had a real definitive impact on not only the character but the way they act. For example, a man has to choose whether someone lives or dies. If the audience left the person live, then the character would become more of a paragon who would make better choices to help more people. If the audience made the character let that person die, or even kill them then the antagonist becomes more heartless and looses more of himself. But if you created mutliple choices for the audience along the film, and each one impacted the antagonist and built his character which all acumilated to show a different ending based upon the character the audience has built on then it would be a completely different experiance. The example i’m going to show for this isn’t one piece of media (or game to be specific) but a company. Alot of other toyed with the idea of a characters alignment within a game, but the company Bioware managed to create a better system and one that is used by a lot of other company’s today. To be simplistic in my explanation, every action you do in the games shown below creates not only an impact on the world but also on others around you and on yourself. You can make them help you out of gratitude or fear, and your appearance will reflect this. This was all shown by a bar the player can see, which moved up or down based upon their actions. Each extreme granted its own benifits and disadvantages but it was up to the player to decide what was best. Im not saying this sort of thing can be done within a film, as that kind of interaction IS a game and too much for a cinema goer to want to do everything they watch something. But at the very least, it has more of an indepth and associating touch to the project. People will feel more for the character and gain a better understanding of how they work and what they do. I did however, come up with the idea that if I were to do this for my project that however I did it the end choice would not be made by the viewer. That the choices they had made throughout the film has brought the protagonist to his decision in the finale and the road he has taken has the consequences that they see at the end. I’ll see if I can develop this idea more.

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